The first impressions of Helsinki in winter evoke words like “grim” and “desolate”. Rather than shying away from the imagery of a frozen northern landscape, Slush embraces it with the slogan “welcome to the north”. While slightly foreboding, the message is one of a frontier in both location and the startup ecosystem. Where Nokia once held the world’s attention for Finnish tech companies, the country’s gaming scene has charged into focus with Rovio’s Angry Birds followed by Supercell’s Clash of Clans as almost default downloads for addictive mobile gaming. The Slush experience starts right from the beginning, at a sparse airport with a surprising amount of the non-European startup community spilling out into the freezing winds. Including more than a few Australians, who we will meet over the coming days. Day One With what can only be called spectacular growth, Slush has outgrown its previous venue and settled into the Messukeskus convention centre on the edge of town. With an almost absurd amount of attention to detail, the team have converted an enormous convention centre into a thriving and beautiful rave, complete with smoke machines, lasers, and dubstep breakdown. The venue is set up around four major stages, one dedicated entirely to the startup battle pitching 100 international and local startups against each other for a top prize of 250,000 euros. Yes, euros. This alone would be an incredible ringside event, but the day kicks off at high speed with Finland’s Prime Minister Alexander Stubb taking the Silver Stage to launch the event. In the process affirming his support for the national tech and startup community and sharing his belief that "kids need to learn coding at school”. A small comment but a big point of difference compared to the debate surrounding reports in Australia released by Education Minister Christopher Pyne, suggesting that a digital technologies curriculum was unnecessary in Australia as a point of focus for our future workforce. Cementing the contrast are furthers comments by Estonia’s young Prime Minister Taavi Roivas, taking the stage to boast that the country sets the record for most startups per capita, and that he has actively studied the success of major local startup success stories that include the Microsoft acquisition of Skype. Also on the political tip, a few words from surprise guest Chinese Vice Prime-Minister Wang Yang, who despite the pomp and ceremony of his attendance, managed to drop a locally relevant joke by way of “I’m not angry, I’m a fan of Angry Birds”. A little lost in translation perhaps, but it’s the thought that counts. Game On Elsewhere, the schedule splits the crowds into three major streams of Gaming, Leadership and Enterprise Software. On the gaming tip, Rakuten founder Hiroshi Mikitani speaks about leading the curve in converting his company to operating in English, a tactic that is now taught in business school as one of the secrets of Samsung’s success on South Korea. For Mikitani’s moves, he said the appreciation was a long time coming. “Many people really critiqued me & called me crazy,” he said. “But it now allows them to hire from all over the world, and 80% are non-Japanese and the diversity has helped us to become more innovative and is core to our growth.” Similar scaling lessons were shared by GungHo Online Entertainment founder Taizo Son and Supercell’s CEO Ilkka Paananen in a surprisingly intimate fireside chat. Taizo Son notably sharing tales of the days of his shame in being unable to make payroll for the staff of the then-fledging gaming company. The now-billionaire laughing now about advice that startup life is not unlike a video game. "You are like Super Mario,” said Son. "You are struggling in the first stage but its fun to play”. Building a successful company is a game that has come at the cost of many mistakes, with Son claiming that more than 80% of his decisions over the last 15 years have been failures. He advises that startups embrace the opportunity to fail as not only one to learn, but one to define the potential path. "In most of cases we can’t execute what we think ideally so we have to align with the failures.” Supercell CEO Ilkka Paananen on the other hand advised a theme of team dynamics and persistence as a path to luck. "Most successful people don’t know why they are successful so luck does play a role,” said Paananen. "Even if they did know, how do you know those methods are applicable to you situation?” Instead of reliance on advice he spoke of the importance of forming a hard working team with a strong dynamic, and taking the input of adviser’s with a grain of salt. "Be humble and listen to everybody, but make the decisions yourselves and trust your instincts,” Paananen said. Adding a cautionary comment on the topic of diversity, stating that he "would never invest in a group that does the same thing as I did". Back from the dead (but where is Snake?) Of the many product announcements making the most of the event’s media platform today, the most high profile was the launch of the Nokia N1 tablet. Being released in time for the Chinese New Year of February 15, Nokia is jumping back into the consumer hardware space with a competitively priced $249 tablet. The bombastic launch and focus on releasing into the Chinese market first showed a renewed enthusiasm after the Finnish company sold its handset business to Microsoft. To be clear, this is the Nokia mothership reasserting its relevance after selling off it’s most well-known product arm, and we will reserve judgement until we get our hands-on media demo on the second day of Slush tomorrow. In the meantime, the bravado is infectious. At least as far as Scandinavian culture goes, with Nokia’s head of products Sebastian Nystrom taking his time to soak up the stage. “They said RIP Nokia. I say they couldn’t be more wrong”. It wasn’t quite a Jobs-esque performance, but the local crowd were rapturous with the potential of the local heroes rising again. Mikko, don’t kill my vibe In the “mind equals blown” category of the day was the direly titled “RIP Internet”, presented by Finnish security expert (and regular conference celebrity talker) Mikko Hypponen. As a veteran of computer security, Mikko spoke of the looming dangers in the infrastructure of the internet, and the potential for it to be damaged or destroyed by either neglect or intent. “Sometimes it feels like we’ve built a monster,” Hypponen reflected. “We are running our critical infrastructure with ‘projects’”. While an advocate for open source, he points out the recent Heartbleed and Shellshock vulnerabilities of popular and in many cases essential open-source projects, and asks if there’s not a better way to ensure the development of such ubiquitous infrastructure technology. On a darker note, Hypponen walks through an example of governmental interference, showing examples of a WhatsApp message sent during the Hong Kong riots. The message claimed to be from protesters, linking to software to allow them to communicate and organise via a private network. The network allegedly run by the Chinese government as a way to access personal details and track the key organisers of the riots. Heavy. Other examples of impending doom included known cases of bot networks formed via insecure devices in the category of the Internet of Things. “Who wants to infect [web enabled] toasters? It beats me - but combined they make an effective bitcoin mining network!” Design first (or when you need a pick-me-up) For those needing a break from the security downers, a Product Design feature on the Green Stage ranged across topics of interface design, UX and hardware design. Microsoft’s hardware phone designer Peter Griffith talked about obsessive details in hardware development, while Infogram’s Ikko Jarvenpaa talked about the responsibility and ethics of startups where trends and opportunities outpace the legal framework. “Technology moves faster than laws, creating unregulated opportunities,” said Järvenpää. “But we need to be mindful of societal repercussions. With great power comes great responsibility, yes, but those of us working with highly scalable technologies wield great power” What does on sauna stays in sauna As the sessions wound down for the day the halls were cleared to transform into party mode, seeing a literal army of local volunteers spill out to convert the promo stands, stages and social spaces into one big party venue. Given it already looks like that rave I accidentally went to that time and didn’t inhale at, it’s no surprise. But what goes on startup tour, stays on startup tour. Unless you follow the tweet stream, in which case you can tune in tomorrow for more live action on the floor of Slush 2014 – including a hands-on with the Nokia N1 and an introduction to the (crazy) Australians that have made the pilgrimage from Down Under to the northern frontiers of global technology and startup culture. Follow StartupSmart on Facebook, Twitter, and LinkedIn.
Futurologists are a common feature at business conferences. Unfortunately, many aren’t held accountable to how their predictions pan out. We’re all still waiting for our flying cars, clean reliable fusion power plants and 3D holograms. In November last year, I picked six new technologies that were likely to make an impact in 2014. So how did they fare? Here’s what happened: 1. Curved and flexible displays This first pick came with a caveat: “Unfortunately, getting devices with a curved or flexible screen produced on a production line designed for flat screen devices has turned out to have been far more difficult than it initially seemed… As a result, you’re unlikely to see these devices outside South Korea in the immediate future.” Sure enough, at the International CES in Las Vegas, Samsung demonstrated curved-screen TVs as the centrepiece of its display. In January, LG launched the G Flex curved-screen smartphone in Australia. Meanwhile more recently, at its Unpacked 2014 Episode 2 event alongside the IFA trade show, Samsung unveiled a new curved-edge smartphone called the Galaxy Note Edge. As predicted, there have been issues putting flexible and curved glass into mass production. However, LG Display appears to have come up with a solution: Using plastic instead of glass in a new display technology called P-OLED (Plastic-Organic Light Emitting Diode). The thin, flexible display technology helped it to create a round-screen Android Gear smartwatch called the G Watch R, along with a smartphone that has a display that runs right to the edge screen. The company expects smartphones and tablets that are designed to bend (and fold flat after being bent) to begin appearing next year, with rollable tablets, foldable-screen laptops and flexible TVs coming sometime in 2017. 2. Smart TVs Whether it’s smart TVs that run apps out of the box, set-top boxes or HDMI thumb sticks (such as Google ChromeCast), 2014 was a massive year on the smart TV front. The year kicked off at CES with LG reviving the Palm Pilot operating system (webOS) for its smart TVs and Panasonic partnering with Mozilla to put Firefox OS on its TVs. Not to be outdone, in June Google announced Android TV, a new platform for smart TV apps and content. Last month, it announced the first set-top box to use the platform, known as the Nexus Player. Also from Google, a little device known as the ChromeCast finally reached Australia in May. Amazon saw the action and said “me too”, releasing its version of the ChromeCast in October and a set-top box called Fire TV in April. So what will people watch on all these smart devices? The best news is that streaming video service Netflix is set to launch in Australia. It seems the humble “idiot box” has never been smarter than it was in 2014. 3. Smartwatches Apple Watch was announced this year. Need I say any more? Even putting Apple Watch aside, 2014 was a huge year for smartwatches. Google also announced its smartwatch platform, known as Android Wear, which in turn powers devices from a range of companies including Sony, LG, Samsung, Motorola and others. These devices are all packed with a range of apps and features – and they’ll even tell you what the time is. 4. Augmented reality glasses Google Glass got a limited public release this year with a range of fashionable frames and prescription lenses. Sony released the software development kit for its Google Glass clone. But the real big mover was a related technology called virtual reality. Jaws dropped when Facebook paid $2 billion for virtual reality device maker Oculus. Last month, Samsung announced the first consumer device based on the technology, known as Gear VR. You could say 2014 was the year augmented reality and virtual reality became a reality for consumers. 5. Home automation Google kicked off the year by launching its home automation push with the $3.2 billion takeover of smart thermostat maker Nest. The tech giant encouraged other businesses, including Australian smart-light maker LiFX, to build new devices that connected to Nest. Apple responded in June by launching HomeKit as part of iOS 8. The technology makes it easy for third-party device makers to allow their devices to be controlled with iPhones and iPads. 6. Low-end smartphones This is a topic I’ve touched on over the past couple of weeks. The short version is we’re reaching a saturation point in the smartphone market, while low-cost vendors such as Xiaomi are booming in China. The great news for consumers is, even with the Australia tax, buying an affordable smartphone has never been more affordable. Throughout the year, a range of devices (including the Moto E and Moto G, the Kogan Agora 4G and the Microsoft Lumia 635 and 530) hit the local market. Each boasted features once the preserve of high-end devices and – best of all – prices well under $300 outright. Conclusion Forget about waiting for that flying car. From smartwatches to smart TVs and low-end smartphones to home automation, the six technologies on the future gadget form guide ran a strong race in 2014. When some of this technology will make it into the average person’s home is another question. This story originally appeared on SmartCompany.
'Bendgate' tests: Just 31 kg of pressure to deform an Apple iPhone 6, compared to 68 kg for Samsung Galaxy Note 39:37PM | Monday, 29 September
It takes significantly less pressure to bend an Apple iPhone 6 than most other smartphones, according to tests conducted by US consumer website Consumer Reports. The results come after claims on social media and online message boards that the company’s latest flagship smartphones can be easily bent went viral. Following reports on social media about iPhone 6 and iPhone 6 Plus phones being bent in users’ pockets, YouTube user Lewis Hilsenteger posted a series of videos demonstrating how easily the device can be bent with human hands. The videos appear to show that applying pressure on the back of an iPhone 6 Plus at a specific spot near the volume controls while at the same time pushing downwards on the edges of the screen can cause the device to first warp and then break. Consumer Reports responded by testing how much pressure it takes to break the iPhone 6, although with the pressure applied across the middle of the device rather than in the specific spot demonstrated in Hilsenteger’s videos. The report notes that the iPhone 6 bends at 70 pounds (or 31 kilograms) of pressure and breaks at 100 pounds (45 kg), while the iPhone 6 Plus bends at 90 pounds (40.8 kg) and breaks at 110 pounds (49.8 kg). This is significantly less than the 130 pounds (58.9 kg) required to bend the iPhone 5 or 150 pounds (68 kg) for Samsung’s Galaxy Note 3. For its part, Apple is claiming just nine users have complained about their device bending within the first six days of the product’s release, although the bending phenomena was noticed by Wired in its review of the device. This story originally appeared on SmartCompany..
LG will partner with Microsoft on the Internet of Things, in a deal that will see the consumer electronics giant develop new products and services based on Microsoft’s cloud computing platforms. According to reports in the Korea Times and the Korea Herald, the agreement was struck between senior LG executives and Microsoft chief executive Satya Nadella during a dinner meeting at the InterContinental Hotel in Seoul. The agreement will see LG unveil new products aimed both at consumers and the business market at a Microsoft event in Las Vegas, Nevada, next year. Both LG and Microsoft are members of the AllSeen Alliance, an industry body which is working on open standards for Internet of Things devices. The agreement comes just a day after Microsoft agreed to peace talks with Samsung over ongoing patent infringement litigation between the companies. However, it is unclear whether LG is planning to build smartphones in the future running Microsoft’s Windows Phone operating system, with its plans subject to change due to “market conditions”. This story originally appeared on SmartCompany..
Has Google finally decided to take total control of its Android destiny with the release of its Android One operating system? Aimed at “emerging markets”, such as India, Google will operate the smartphone device rather than handing over to hardware partners such as Samsung and HTC. Historically, Google has taken a hands-off approach to Android, providing it “free” to manufacturers as an open source product. These manufacturers have a reputation for adding on their own extra features such as the Samsung TouchWiz user interface. The assumed goal was that a better mobile experience for consumers would funnel them towards Google’s other products such as its popular search. In contrast, Android One will not allow that customisation, giving Google full control of the operating system users get. So perhaps the latest move represents a paradigm shift for the company? The life and times of Android The approach taken with the Android operating system has always been more open than that taken by rival Apple with its iOS operating system. In fact, in general Android has always been considered more open than iOS, starting from the very beginning before the company was acquired by Google and the original Android operating system was released open source to the community. That version of the operating system still exists today and is used by companies such as Amazon on its Kindle Fire tablet. This creates what software developers call a “fork”, with the base Android operating system sitting underneath the customisations that Amazon makes. But in recent times Google has begun to demonstrate a desire to take more control of its operating system. Starting with the Nexus phones and devices, which involved Google providing a reference design for both phone and operating system free of the extras added by the hardware manufacturers and the carriers. This has continued with the announcement of Android One, with Google starting to become more involved in the entire process and trying to own the user experience. Products such as Google Glass represent other forays into this vertical integration, an area traditionally embraced by their main competitor, Apple. But Apple is starting to change its approach as well. A more open Apple? Apple has always been a product focused company. Starting with the launch of the Macintosh in 1984 and continuing with the iPhone and other iOS devices, Apple has always strived to control the whole experience of hardware, software and services. Earlier this month in a television interview with Charlie Rose, Apple CEO Tim Cook said that Apple values vertical integration and wants to control their primary product. But looking at Apple, industry insiders can begin to see a shift in the way that the company operates. The most recent hardware and software announced by Apple (announced one week before the first Android One smartphones) provides a lot more control for developers and users than they’ve ever had before. Features such as extensions allow apps to communicate with each other and users to share data among apps through the share pane. Developers can add features to place small apps called widgets in the notification centre or to enable actionable notifications, allowing you to (for instance) respond directly to a Facebook message from within the notification. And, in an unprecedented move, users can replace the Apple provided keyboard with a third party alternative. While all of these sound like small changes, they represent Apple relinquishing control of some parts of their iOS experience back to developers, a major departure from when Steve Jobs launched the iPhone in 2007. In his interview with Charlie Rose, Tim Cook was also asked what companies Apple competed with and, without hesitation he nominated Google as the main competitor, even going so far as to downplay Samsung as a competitor as the Android operating system was created by Google. This is especially interesting given that Apple has slowly moved Google out of its phones, (in)famously replacing Google Maps with Apple Maps a couple of years ago as well as slowly enhancing the voice recognising personal assistant, Siri, to perform many of the functions that Google performs with search. Even though the Apple Maps launch was riddled with problems (with users claiming the experience was sub par compared to the Google offering and prompting Tim Cook to issue an apology), Apple is clearly looking to shed itself of Google and own more of this part of the experience too. A new battle for market (and mind) share So, over the course of September, both Google and Apple have shown a new side to themselves. Both are pushing into new markets, with Android One specifically targeted at the China/India market. Many analysts suggest that the iPhone 6 Plus is an Apple foray into the desire for “bigger phones” in the same market. To conquer this market and maintain a foothold on the market in existing developed countries, it would appear both companies are making some changes - with Google taking control of its destiny while Apple becomes more open. Both are baby steps for now, but perhaps this is the beginning of a new battle, for the market (and mind) of more and more consumers.
Oculus has unveiled its new prototype Crescent Bay. It’s not an official developer kit, rather a “feature prototype” designed to show off the future of what Oculus is doing. Crescent Bay features a faster frame rate and is lighter than previous prototypes, has 360-degree head tracking, and integrated headphones. The prototype was revealed at the Oculus Connect conference where Oculus also announced the new Oculus Platform, which is coming to the Samsung VR. The platform brings virtual reality to a large audience through mobile apps, web browsers and a VR content discovery channel. Getty launches image sharing app Getty Images, the company which sells image licensing rights, has launched an iOS app, Stream, targeted at non-professionals, Businessweek reports. The app lets people browse through Getty’s images from professional photographers, with a special focus on curated collections. Google Plus no longer mandatory for Gmail Google is no longer requiring Gmail users to connect their account to a Google+ profile, a move which Wordstream’s Larry Kim speculates could be another sign the end is close for the troubled social network. Overnight The Dow Jones Industrial Average is up 13.75 to 17,279.74. The Australian dollar is currently trading at US89 cents.
Apple has now released its iPhone 6 and 6 Plus smartphones in Australia, and the near inevitable crowds are – once again – lining up around the block. So what does the news mean for Australian software studios and app developers? Is this likely to be an “insanely great” development that will boost revenues and sales for local startups? Perhaps it will mean more headaches for developers? Or will this mean less than some would anticipate? We asked a number of developers and entrepreneurs to find out: Clipp co-founder and chairman Greg Taylor It looks like a bigger iPhone 5s – but with some amazingly beautiful and innovative new rounded edges! The best part for Clipp is Apple Pay. Apple Pay will provides our customers with another payment option to credit card and PayPal, the major benefit being customers not having to enter their credit card, overcoming any concerns of credit card security. Apple Pay will be a huge driver to mobile payment adoption, which is great for Clipp. Anytime Apple releases a new iOS, I get very nervous, particularly a major release like iOS 8. There is a strong history of many apps not working on each major release. I have already received an email from a widely used app this morning warning customers not to upgrade to iOS 8. Apple don't give developers much time at all from releasing the final version until consumers can download it. If something does not work, there is not enough time to fix it, test it and put it through the App store approval process (approximately two weeks) prior to it hitting the market. Tapit co-founder Jamie Conyngham The fact that NFC is in the iPhone 6 is a huge reversal for Apple, and we are super excited by it. As recent as 12 months ago TechCrunch reported that Apple was never going to take NFC up so we're really glad to see it's there. The fact that they have put it in for payments is amazing for the industry and we are already feeling the shock waves. People now understand that everything is going to be NFC payments in a short amount of time. We have been waiting for the banks, credit card companies and retailers to begin educating the mass market about NFC for payments for a while, as it was always going to be a big driver for the technology so it will be a great opportunity. Organisations are finally realising that NFC services are coming and they are all going to start planning for it. Unfortunately, it won't be available for other great NFC applications like tag reading/pairing and apps for about 12 months. In the meantime, Tapit will continue working with open NFC partners like Samsung to improve and innovate on new ways to use NFC, as well as executing bigger information and advertising projects. Tapit will also continue using beacons and QR for Apple users in the meantime as well. Outware Mobile director Danny Gorog “iPhone 6 and iOS 8 are an incredible opportunity for Outware. Many of our clients including ANZ, Telstra, AFL and Coles are excited about the new larger displays and the added flexibility that iOS 8 provides. We’re already well underway to ensure our clients apps are fully iOS 8 and iPhone 6 compliant. As specialists in large scale finance and insurance apps, we believe the new NFC capabilities in iPhone 6 will change the mobile payment landscape and the way Australians want to pay and shop. Australia has one of the highest penetration rates of tap and go terminals in the world so we are a perfect fit for this technology.” Squixa chief executive Stewart McGrath Devices like the iPhone 6 are a response to the consumer demand for easier access to more content. In the last four years, the average webpage size has nearly tripled while average connection "speeds" have only doubled. This is putting great pressure on website owners to utilise better ways of delivering increased content to these devices but still maintain a quality user experience. The challenge to keep pace and make use of the attributes of these devices is now being pushed back onto website owners. Higher resolution screens mean images need to be sharper and improved processing capacity means laggy web content delivery is more noticeable for a user. We expect the consumer demand for content to grow at an exponential rate and platforms like the "six" are the hardware manufacturers' answer. The pressure is on website owners now for sure. The ones who are responding are setting themselves apart from their competition. Will Heine, Wicked WItch Software Again the new iPhone launch has been very successful, so there will be more iPhones in the marketplace and new consumers that can enjoy our games like Catapult King. As well as more users, the new devices are again more powerful, which allows more advanced features of our game engine technology to run on mobile and tablet devices, resulting in improved graphical and gameplay quality in all of our upcoming titles. Follow StartupSmart on Facebook, Twitter, and LinkedIn.
A United States federal court judge is considering whether or not to hold Microsoft in contempt for defying orders to give the US government e-mails stored on a server overseas. It is the first case that is testing the Obama administration’s position that any company with operations in the United States must comply with valid warrants for data, regardless of where the content is stored. The US government is after email stored on a Microsoft server in Ireland that it believes is associated with drug trafficking. Samsung reveals the latest additions to its Note series The fourth smartphone in Samsung’s Note series, the Galaxy Note 4, has been revealed. It features a 5.7-inch Quad HD (2560x1440 Super AMOLED) display, a 16-megapixel rear-facing camera, a 3.7-megapixel front-facing camera, a 2.7 GHz quad-core Snapdragon 805 processor with a 600MHz Adreno 420 GPU, and 3GB of RAM. The phone will be available in October, although the price has not yet been set. The Galaxy Note Edge includes many of the same features, albeit a slightly smaller screen at 5.6 inches. Where it differs is with its sloped edge screen, which includes a default quick launcher that gives users access to a bunch of their most used apps. Isis rebrands The US mobile wallet platform Isis backed by AT&T, T-Mobile and Verizon is rebranding and in a few weeks will become Softcard. The startup announced a few months ago that it would be changing its name in an attempt to distance itself from any potential association with the Islamic militant group of the same name. Overnight The Dow Jones Industrial Average is up 10.72 to 17,078.28. The Australian Dollar is currently trading at US93 cents.
Apple is expected to launch the latest version of the iPhone at an event it is hosting at the Flint Center for Performing Arts in Cupertino, California, next week. Apple has already sent invitations to an event taking place on September 9th at 10am, local time. In a curious move, there are reports the notoriously secretive tech giant has gone so far as to construct its own multi-storey structure alongside the venue. The choice of location is particularly significant because it is the venue where Apple launched its first Macintosh computer in 1984. It is also significantly larger than the Yerba Buena Center or the theatre at Apple’s corporate headquarters, where the tech giant normally makes its major new product announcements. Speculation about the new device hasn’t escaped its key rivals, with a list of consumer electronics giants including LG, Samsung, Microsoft and Motorola – and possibly others – all gearing up for major product launches of their own over the next month. So what can we expect to find from the iPhone 6? Here are some of the more credible rumours about what we can expect from the device: 1. A larger screen and, perhaps, a phablet As far back as November last year, there have been persistent and credible reports Apple has been working on two different models of the iPhone 6. According to most reports, the first model is set to feature a 4.7-inch display, while the second will include a 5.5-inch screen. This would make them close in size to the 5-inch display on the Samsung Galaxy S4 and the 5.7-inch display used on the Galaxy Note 3. Along with the move to two screen sizes, Apple is reportedly moving away from the plastic casing used on its current low-end device, the iPhone 5s. Aside from the usual Apple rumours sites, reports about the two screen sizes have appeared in a number of credible business publications, including The Wall Street Journal and Bloomberg. Unfortunately, it is not clear if both versions of the iPhone will be available at launch, with some speculation the larger 5.5-inch phablet version could be on hold until next year. 2. Mobile payments According to a second credible rumour, Apple has been working on its own mobile payments platform centred on the iPhone 6. During the past week, a number of respected publications including The Information, Re/Code and Bloomberg have independently confirmed with sources that Apple has struck a number of deals with major payment providers, retailers, and banks. Those signing up to the payment platform include credit card and payments giants American Express, Visa and MasterCard. The reports suggest the iPhone 6 will include an NFC (near-field communications) chip, a technology used to power tap-and-pay credit cards and public transport systems. It will allow iPhone 6 users to make purchases with their smartphones, rather than by using a credit card or by paying with cash. While NFC-chip technology has long been a standard feature of Android, Windows Phone and BlackBerry smartphones, Apple has long held out on using it in its devices. 3. Does Apple have anything up its sleeve? For years, it has been rumoured Apple has had a smartwatch, or iWatch, up its sleeve. In recent years, the hype surrounding wearable devices, including smart bracelets and smartwatches has grown, with many expecting Apple to eventually join the market. Following the release of the Pebble in January 2013, a number of consumer electronics and device manufacturers have dipped their toes in the market, including Sony, LG, Motorola and Samsung, among many others. Other companies, such as Microsoft, are believed to be working on wearables of their own. At the Google I/O developer conference, the search and mobile giant unveiled its Android Wear device platform. Meanwhile, rival consumer electronics makers are working on smartwatches with their own SIM cards, as well as round clockfaces. The growing speculation is that the time is right for Apple to release its smartwatch – before it’s too late. 4. iOS8 Whether or not the iPhone 6 comes in a larger form, accepts mobile payments or is partnered to a smartwatch, one thing is for certain: it is set to run iOS8. First unveiled during the company’s WorldWide Developer Conference during June, iOS8 will bring along a number of new features for users. The new version of the mobile operating system is designed to be interoperable with the new version of Mac OS X, known as Yosemite. The improved interoperability means users will be able to use their Mac as a speakerphone for their iPhone, read and send their iPhone messages from their Mac, or use a feature called Handoff to pass activities from one device to another. It will also come with a new health tracking app called Health, which uses a new underlying API called Healthkit to gather health tracking data from a range of third-party health tracking apps and devices. iOS8 also includes the foundations of Apple’s Internet of Things home automation platform, known as Homekit. 5. A sapphire display In August, some photos of the new device leaked showing a thinner, lighter version of the iPhone. But one feature in particular was notable: the use of sapphire, rather than glass, for the screen. While the choice of material is likely to make the device significantly more expensive, a less shatter-prone iPhone will certainly be music to the ears of anyone who has ever accidentally busted a mobile phone screen. This article originally appeared on SmartCompany.
The worldwide market for smartphones hit a record 301.3 million units worldwide during the second quarter, according to the latest Worldwide Quarterly Mobile Phone Tracker. To put the market size into perspective, the worldwide market for PCs stands at around 75.5 million units per quarter, meaning that there are now just under four smartphones sold each quarter for each PC. The overwhelming majority of smartphones shipped worldwide during the second quarter ran Android, with the platform claiming 255.3 million units and 84.7% market share. This was up 33.3% from 191.5 million units and 79.6% market share during the same quarter a year earlier. In a statement, IDC mobile phone team research manager Ramon Llamas says Android is making significant gains in emerging markets. "During the second quarter, 58.6% of all Android smartphone shipments worldwide cost less than $200 off contract, making them very attractive compared to other device," Llamas says. "With the recent introduction of Android One, in which Google offers reference designs below $100 to Android OEMs, the proportion of sub-$200 volumes will climb even higher." Within the Android market, IDC previously released figures showing Samsung claimed a market share of 25.2% off 74.3 million units, down by 3.9% from 77.3 million a year earlier. By comparison, Apple and iOS smartphones now make up just 11.7% of the market off shipments of 35.2 million units, with the company’s share of the market falling slightly from 13% a year earlier. Meanwhile, Windows Phone shipments fell to 7.4 million units, down 9.4% from 8.2 million a year earlier, while BlackBerry’s fell a massive 78% from 6.7 million units a year ago to just 1.5 million. This article originally appeared on SmartCompany.
For 20 years, consulting firm Gartner have been calling the future of technology using its now iconic “Hype Cycle”. The Hype Cycle: from hype to reality The Hype Cycle breaks the introduction of new technologies into five phases starting with the “Technology Trigger”, the first point at which a technology comes to the attention of the press and businesses. Technologies then rapidly become oversold or hyped. This is the point at which expansive claims are made about how technology X is going to radically transform and disrupt and the early innovators push to be amongst the first to ride the wave of excitement that technology generates. The initial hype eventually leads to a “Peak of Inflated Expectations” which is subsequently followed by the crash as it is realised that the technology isn’t going to be adopted in quite the way everyone predicted, nor is it generally as useful. This part leads to a “Trough of Disillusionment” which is accompanied by an increasing number of negative articles, project failures and lessening of interest in the technology generally. For some technologies however, the disillusionment is followed by a gradual increase in a more realistic adoption of the technology which eventually results in a “Plateau of Productivity”. Technologies for the next 10 years For Gartner’s 2014 Hype Cycle, the notable technologies are speech recognition which they are claiming to be well into the productive phase. Certainly mobile phones and increasingly, wearables, have driven the adoption of voice control and interaction and it is definitely usable on a day-to-day basis. Having said that however, Gartner also puts wearable user interfaces as having passed the peak of inlfated expectations and rapidly heading to the trough of disillusionment. Given that Google has based their interface for wearables very heavily on the use of voice, it seems odd that these two technologies would be so far apart according to Gartner. The position of the Internet of Things at the peak of inflated expectations will also come as a disappointment to all of the companies like Cisco that are claiming that we are already well and truly in the era of billions of interconnected and independently communicating devices. The future is lumpy Although the Hype Cycle is a convenient way of visualising the progress of technology from invention to universal use, it over-simplifies the way progress is made in innovation. As science fiction writer William Gibson once said: “The future is already here — it’s just not very evenly distributed” Technology innovation is never smooth and never takes a single path. There can be businesses and individuals that are using technologies to radically improve productivity at the same time as almost everyone else is failing to do the same. A good example of this is the hype around “Big Data”. Whilst everyone acknowledges that we are creating enormous amounts of data that ultimately must hold valuable information and knowledge, very few organisations are attempting, let along succeeding, in finding it. Those that are experts in Big Data are the companies that have made digitally massive infrastructure their entire existence, companies like Google, Facebook and Twitter. Whilst Gartner has predicted that Big Data will reach the plateau of productivity within five to 10 years, it is also possible that it will never get there and that very few companies will have the skills to be able to take advantage of their amassed data. The other issue with Gartner’s representation of the technologies that it surveys is that it doesn’t distinguish between the different categories of technologies. Those that are aimed at consumers as opposed to the business sector. Here again, we are likely to see very different paths to adoption and acceptance of those technologies with very different time frames. What we are increasingly seeing is how technology is increasingly being used to enable a concentration of a very small number of very large companies. In turn, these companies are able to focus their resources on introducing new technologies for the public, rapidly iterating on designs until they work. Wearables from Apple, Google and companies like Samsung is a good example of this. As always with predictions around technology, it is very hard to tell what will be the key technologies next year, let alone in five to10 years time. Given that the Hype Cycle has been with us for 20 years however, my prediction is that it will still be here for the next 20. David Glance does not work for, consult to, own shares in or receive funding from any company or organisation that would benefit from this article, and has no relevant affiliations. This article was originally published on The Conversation. Read the original article.
Tablet sales surged by 11% year-on-year during the second quarter of 2014, despite sales of Apple’s iPad plunging by 9.3% over the same period, according to new figures from IDC. The figures, compiled from IDC’s Worldwide Quarterly Tablet Tracker, shows total shipments of tablets grew to 49.3 million units during the second quarter, up from 44.4 million a year earlier. The figures include sales of both traditional slate tablets, as well as “two-in-one” devices such as the Microsoft Surface. Apple remains the largest competitor with a market share of 26.9%. However, its worldwide shipments for the quarter dropped to 13.3 million units, down from 14.6 million for the same quarter a year earlier. Despite Apple’s falls, Samsung’s sales remained close to flat, growing from 8.4 million units a year ago to 8.5 million for the same quarter this year. Despite the small increase in volume, the South Korean tech giant’s market share dipped from 18.8% to 17.2%. The big winner in the market was third-place Lenovo, which saw its tablet volumes grow 64.7%, from 1.5 million units during the second quarter of 2013 to 2.4 million this year. Rounding out the top five were Asus, which shipped 2.3 million units during the quarter, and Acer, which shipped 1 million. The 21.9 million units is divided between a range of smaller Android and Windows tablet makers, including Microsoft, with each shipping less than 1 million units. In a statement, IDC research analyst Jitesh Ubrani says Apple and Samsung’s stranglehold over the tablet market is slipping. “Until recently, Apple, and to a lesser extent Samsung, have been sitting at the top of the market, minimally impacted by the progress from competitors," Ubrani says. "Now we are seeing growth amongst the smaller vendors and a levelling of shares across more vendors as the market enters a new phase.” Image credit: Flickr/ m01229
The iPhone is still Apple’s bread and butter gadget, as the tech titan reports strong quarterly profits led by its iPhone sales. Apple’s good news comes after its biggest rival in the smartphone market, Samsung, recently reported quarterly guidance far weaker than expected. Apple reported its fiscal third quarter (April-June) results overnight in the US, posting a profit of $US7.7 billion ($A8.19 billion), up from $6.9 billion for the same quarter last year, and a quarterly revenue of $37.4 billion. Apple sold 35.2 million iPhones during the quarter, compared to 31.2 million in the same period a year ago. According to The New York Times, the quarter ending in June is traditionally a slow time of year for smartphone sales industrywide, as many consumers hold out until the holiday shopping season to buy new phones. The highly anticipated release of the iPhone 6 with a larger screen, slated for later this year, will likely see the product remain the jewel in Apple’s crown. The tech giant’s Mac computers were its second best performing product, selling 4.4 million units in the quarter, up from 3.8 million the same time last year. “Our record June quarter revenue was fuelled by strong sales of iPhone and Mac and the continued growth of revenue from the Apple ecosystem, driving our highest EPS growth rate in seven quarters,” said Tim Cook, Apple’s CEO. International sales drove 59% of the quarter’s revenue. Tablets let the company down, with iPad sales shrinking to 13.3 million from 14.6 million last year. Apple shareholders will be satisfied with the results, with Cook announcing the company returned over $8 billion in cash to shareholders through dividends and share repurchases during the quarter. Apple also provided a guidance for its fiscal 2014 fourth quarter, estimating revenue between $37 billion and $40 billion and a gross margin between 37% and 38%. This article originally appeared on SmartCompany.
At the Google I/O conference, the tech giant unveiled its new operating system designed for wearable devices, known as Android Wear. The operating system powers two devices so far: The Samsung Gear Live and the LG G Watch. A third device, Motorola’s Moto 360, is due out in the coming months. So is this the operating system that is going to catapult Google into a leadership position in the wearables market, as it has done with smartphones? Will it succeed where other devices have failed? Key features: A key feature of the Android Wear platform is that it automatically retrieves notifications from any existing Google app and displays them on your wrist. It also integrated Google Now, the search giant’s Siri-style voice search and personal assistant feature. Google also claims a range of apps specifically designed for Android Wear will begin appearing in the Google Play store. The consensus: In a very comprehensive review, Ron Amadeo from Ars Technica notes that genuine cross-platform support is something that’s difficult to implement. This means that, at least for the time being, you’ll need an Android smartphone or tablet to use an Android Wear smartwatch: Like nearly all smartwatches, Wear devices rely on a Bluetooth-tethered phone, which needs to be running Android 4.3 and up. Running iOS or Windows Phone? You're out of luck: no Wear for you. Smartwatches seem to be the ultimate ecosystem lock-in device. Samsung's requires a Samsung phone, Google's requires an Android phone, and we're sure Apple’s will require iOS. There is so much cross-communication that needs to happen between a watch and phone that supporting multiple OSes becomes really hard. On the upside, Amadeo also explains how Android Wear works with Android’s notification system, meaning it automatically works with most apps out of the box: Android Wear data mines your phone notification panel and then creates its own interface on the watch. The thumbnail gets used as the background, the text is reflowed for the tiny screen, the app icon is pulled from the phone app, and each of the three actions (two buttons and the notification tap) get broken out into a separate action screens. The system's swipe-to-dismiss gesture gets ported over, too. … This is what makes Android Wear so special. Because Google laid the groundwork for Android Wear one year ago with Android 4.3, the OS has out-of-the-box compatibility with most apps. Where most smartwatches need custom-built notification compatibility, what you see above is the baseline functionality for everything in Android Wear. Joanna Stern from The Wall Street Journal likes the predictive notifications the watch gives you. However, at this point, there’s no way to customise which notifications appear on your device: But what sets Android Wear devices apart from previous smartwatches is that they tell you what you need even before you realize you need it. Google Now, which mines Gmail, calendar, Web searches and other Google interactions, is a perfect fit for the wrist. … There's simply not enough customization yet. Either I get buzzed every time someone emails me, or I don't get any email alerts at all. Sure, the watch helps me look at my phone less, but I'd prefer a middle ground, where my wrist vibrates only when my editor or fiancée emails me. Mr. Singleton says Google is working on contact-specific notifications and the next version of Android, due out this fall, will have deeper notification controls. Aside from notifications off an Android tablet, Android Wear integrates the Google Now voice recognition system. This means you can launch a range of commands by saying “OK Google” to your smartwatch. This is a feature that impressed Fortune’s Jason Cipriani: In addition to touch input, Android Wear supports Google’s speech recognition software. I’m happy to report that it takes very little time to fire off instructions like “OK Google, remind me to flip the steaks in 7 minutes.” The same can be done to search, compose an email or text message, set a timer, or even call a Lyft car with a Batman-eqsue, “OK Google, call a car.” Over at Engadget, Brad Molen describes Android Wear as the most advanced smartphone platform so far. However, there are still some issues to overcome: Android Wear is the strongest smartwatch platform we've seen so far, and it has enough support from manufacturers and developers to thrive. But it's a first-generation product, and limited battery life, notification anxiety and other issues make it tough to recommend Wear quite just yet. Meanwhile at Time, Jared Newman sums it up by describing the experience as still being a work in progress: What we have now is a classic Google work-in-progress. The software needs more ways to surpass the abilities of users’ smartphones, and the hardware needs to get thinner, lighter and less clunky. (Motorola’s Moto 360 watch will bring some much-needed style to the lineup later this summer, but it’s not a panacea for bulky tech.) And while I’m not bothered by the one-day battery life of these watches, they need more convenient ways to recharge overnight, such as a wireless charging mat on your nightstand. Should I get one: With Apple heavily rumoured to be working on a smartwatch of its own, it might be worth taking a wait-and-see approach to devices powered by Android Wear at this point. There are also a few rough spots that need to be ironed out, such as battery life, or the ability to prioritise notifications. That being said, Android Wear appears to be a solid first effort by the tech giant, and it will be interesting to see where they take the technology in the future. This article originally appeared on SmartCompany.
Tablet-sized phones, or ‘phablets’, and wearable technology such as smartwatches are the big growth areas to watch as Australia’s attraction to smartphones continues to strengthen, according to research released yesterday. While recent studies have illustrated smartphone trends in the US, the latest research from local analyst firm Telsyte shows there were 16 million smartphone users in Australia at the end of June 2014, an increase of 1.1 million over the previous six months. Telsyte’s Smartphone Market Study 2014-2018, estimates 5.6 million new smartphones will be sold in Australia during the second half of 2014 and points to strong growth in the area of phablets, smartwatches and fitness bands. Phablets – or smartphones with a screen size of 5.5 to 6.9 inches – are still a niche market according to Telsyte, despite more manufacturers releasing larger-screen devices that blur the line between a smartphone and tablet. But Telsyte believes the phablet will be boosted by the entrance of Apple later this year, when the tech giant is expected to launch a 5.5 inch iPhone 6. “Some 40% of survey respondents that intend to purchase an iPhone 6 indicated they would only consider it if it has a larger screen,” said Telsyte managing director Foad Fadaghi. The research also found while smartwatch adoption is still embryonic in Australia, the product category might be accelerated with the arrival of an Apple “iWatch” in 2014. Samsung is the current market leader. Smart fitness bands are currently more popular than smartwatches, according to the study, due to their lower price points and popularity as a gift. Fitbit is the market leader. Telsyte research also shows that Android smartphones have now overtaken iPhones as the main devices purchased on contract from carriers, following strong carrier promotions and the reduction in iPhone subsidies. This article first appeared on SmartCompany.
How would you react if Google announced it wants to compete in your sector? That’s the situation confronting virtual reality startup Phenomec, after Google unveiled its Cardboard virtual reality headset during its I/O developer conference. The announcement of Google’s low-cost headset, which involves mounting a smartphone to a users’ head using a cardboard case, comes as the Australian startup develops its own VR headset, known as VRSmartview. Watson says told StartupSmart having large companies, such as Google, Facebook or Samsung, getting involved in mobile VR is overall a good thing, as it gets more people interested in the technology. However, there are some significant limitations to Google’s design. “I call it Occulus Thrift. I like that it’s cheap, made from recycled materials and it’s a smart design… But I’m not seeing much innovation, and it lacks an adjustable mechanism into pupil area distance, which is really important,” Watson says. Using adjustable lenses so they sit in front of your eyes is essential, Watson explains, because it prevents users getting tunnel vision, which is disorientating. It’s a key consideration in the design of VRSmartview, which is a head-mounted display case for a smartphone that allows people to use virtual reality in a manner similar to Occulus Rift. “We’ve been doing a lot of research and development, and one of the most important considerations is creating a lense that can adjust to the individual so we’re developing a lot of innovations to our lense design,” Watson says. The technology used in VRSmartview recently helped the startup take out the top prize at the recent Start Up Weekend on the Sunshine Coast, coming on top of the 17 teams competing and winning over $15,000 in prizes in the process. “I’m a student here at USC, and we had an opportunity to pitch at the Startup Weekend on the Sunshine Coast… over the course of a weekend we went from underdogs to winning,” Watson says. Before recently coming to prominence as a result of Facebook’s $US2 billion purchase of Occulus Rift, virtual reality technology had mostly been used for research and military purposes, aside from a brief period in the early 1990s. According to Watson, innovations in smartphones mean the technology is now affordable for everyday users, without earlier problems such as pixelations. “The main research we’ve had is smartphone innovation, in terms of screen display or processing power. Smartphone screens now have ridiculous pixel density so we can use these displays – that are light and portable – without pixilation,” he says. While the startup is currently focusing on developing optimised head mounted displays, along with applications for their use. Watson believes the technology is set to emerge as a “very interesting format” for delivering films, with nature film maker David Attenborough currently filming a documentary in Borneo in complete virtual reality. “I also believe VR news reports would have a powerful impact in imparting a deeper message of the issue being communicated. It’s much more powerful when you can be positioned in the middle of the event,” he says. “We’re the only guys in Australia working on these VR headsets and apps, so far as we’re aware, and getting others in Australia involved is part of our aim.”
10 massive announcements from Google I/O: A new version of Android is coming for cars, smartwatches and TVs6:48AM | Thursday, 26 June
Google’s head of Android, Sundar Pichai, delivered a keynote speech overnight to the tech giant’s annual developer conference, Google I/O. In terms of big announcements, he didn’t disappoint, with key points including a new version of Android – called Android L – that will work with smart cars, wearables and TVs. For small businesses, a major piece of news is Google Drive for Work, a new cloud computing product set to go head-to-head with Microsoft’s Office 365 and OneDrive. The new product will cost businesses just $US10 per user per month, and allow them to access unlimited storage. Where Microsoft bumped its storage limits to one terabyte earlier this week, Google will allow individual files of up to five terabytes in size. Meanwhile, Google Docs, Sheets and Slides are now able to create or save Microsoft Office files in both Android and Chrome Browser, with support coming soon to iOS. Here are 10 other massive announcements from the Google I/O keynote: 1. Android is absolutely hammering Apple in the marketplace Sorry Apple fans, but the iPhone has well and truly been left in the dust. According to figures read out during Pichai’s keynote, the number of users to have actively used an Android smartphone in the past 30 days has grown to over a billion. This is up from 77 million in 2011, 233 million in 2012, and 538 million last year. But it’s not just in smartphones that Apple is being left behind. Google revealed that in 2012, 39% of all tablets ran Android, growing to 49% last year. This year, that has grown to 62%. In even worse news for the iPad, those figures exclude non-Google Android devices such as Amazon’s Kindle. As if Google needed to stick the boot in to Apple further, Pichai told the conference: “If you look at what other platforms are getting now, many of these things came to Android four, maybe five years ago.” The quote was a reference to a number of features, such as maps, text prediction, cloud services, widgets and support for custom keyboards, which have long been features of Android since around version 1.5, but have only recently been added to iOS. 2. Android L, with a new app platform and interface The biggest news out of the conference was, of course, the newest version of Android, codenamed “Android L”. The latest version is designed to power a range of new devices, including wearables, cars and TVs. The assumption will be that while users will always carry their mobile around with them, they are increasingly likely to be simultaneously using a second device. Cosmetically, the new version will be built around a new, “flat” design language called “Material”, which bears a slight resemblance to Microsoft’s tile interface. The new interface will be carried through Google’s mobile apps, including its Chrome web browser. However, the biggest changes are under the hood, with Android L getting upgraded to 64-bit. It also adds BlackBerry-style containerisation separating work and personal apps. Meanwhile Dalvik, the app runtime environment used in Android, is getting dumped in favour of the new Android Runtime Environment (ART). For most developers, the change will mean better performance with no need to change their code. ART is also truly-platform, meaning developers will be able to write apps once and deploy them to devices running Intel x86, ARM or MIPS processors. Android L will be available to developers starting from today. 3. Android Wear One of the big growth areas for mobile device makers is in wearables. Google has developed a platform for these devices, known as Android Wear, which it demonstrated at the conference. “Android Wear supports both round and square displays, because we think there will be a wide array of fashionable choices,” said Pichai. As many have predicted, notification cards and Google Now integration are key features of its wearables platform. LG has made its first Android Wear device, the LG G Watch, available for pre-order, while Samsung is releasing a version of its Gear smartwatches that runs Android Wear, known as “Samsung Gear Live”. Meanwhile, Motorola’s smartwatch, with a round clockface, will be available later this year. For developers, Google has made a software development kit (SDK) available allowing for customer user interfaces, support for voice actions, and transferring data to or from a smartphone or tablet. This article continues on Page 2. Please click below. 4. Android Auto Google has also released its smart car platform, known as Android Auto. Google says it has now signed up 25 major auto makers to the platform, including Ford, Honda, Hyundai, Chrysler, Chevrolet, Volvo, Volkswagen, Kia, Renault, Mitsubishi, Subaru, Skoda, Jeep, Suzuki and Nissan. Android Auto will be able to be driven by voice commands, and is designed to make app development for cars as simple as developing apps for smartphones and tablets. Again, for developers, Google has released an SDK allowing for car and auto apps. Key focuses for the platform are navigation (Google Maps), communications (both audio and messaging) and streaming audio services. Android Auto also contains a screen that displays notification cards in real time. 5. Android TV Google’s new smart TV platform, announced during the keynote, is known as Android TV. It can be used to power a range of different devices, from smart TVs to set-top-boxes and dedicated streaming sticks. Android TV allows the user to use their smartphone, tablet or smartwatch as a voice-powered remote control for their TV. Android TV devices will include all the functionality of ChromeCast, but also add the ability of directly running apps directly. 6. ChromeCast Speaking of things TV related, Google says its low-cost ChromeCast sticks are currently outselling every other streaming device combined. New capabilities coming to the sticks include a new section on the Google Play app store for apps designed with added ChromeCast capabilities. ChromeCast owners will soon be able to mirror the screen of their Android smartphone or tablet wirelessly on their TV screen. Users will also soon get the capability of sending content to a ChromeCast device by logging in with a PIN, even if they aren’t on the same WiFi network. Another new feature is that users will be able to set a picture or photo as a wallpaper on their ChromeCast for when they’re not using the device. 7. Android L integration with ChromeBooks Up until now, Google has maintained two separate operating systems: Android for smartphones and tablets, and Chrome OS for its ChromeBook series of laptops. A massive update for Android L is that ChromeBooks will now be able to run Android apps. Meanwhile, apps running on a users’ tablet or smartphone will be mirrored on the screen of their ChromeBook device. 8. Google Fit At Apple’s WWDC, the introduction of a health framework was one of the largest announcements. Given the sheer volume of announcements at Google I/O, the introduction of Google Fit is almost an afterthought. Basically, like Apple HealthKit, Google Fit is a single set of APIs that blends data from multiple apps and devices to create a comprehensive picture of a users’ health. Google is promising a developer preview of Google Fit in the next few weeks. 9. Google Play Already, I’ve noted one big upgrade to Google Play, namely the addition of a section dedicated to apps with ChromeCast playback. Presumably, there will be similar sections dedicated to Android Wear and Android Auto. But there are other changes afoot for Google’s Play download store. First, Google says that it has paid out $US5 billion to app developers over the past year, which is two-and-a-half times higher than a year earlier. Second, Google also announced the takeover of a startup called Appurify, which will provide automation services for apps being developed either for Google Play and Android or iOS. And thirdly, for those interested in games, Google Play is adding the ability to save a snapshot of your progress in a game to the cloud, as well as special quests for games. 10. Cloud tools and services Last, but certainly not least, Google has added a range of new cloud tools and services. These include Cloud Monitoring, which provides a dashboard with real time metrics for apps running in Google’s cloud services. A second, called Cloud Dataflow, is a data pipeline service similar to Amazon’s Data Pipeline. And a third, called Cloud Debugger, allows developers to more easily trace slowdowns in cloud-based apps. This article first appeared on Smart Company.
If you thought that self-tracking and the collection of personal health and fitness metrics was just a fad then an announcement last week by Apple CEO Tim Cook at the annual Apple Worldwide Developers Conference might suggest otherwise. A Health app and a developer tool named HealthKit, which is designed to serve as a hub to allow various health apps and fitness tracking devices to “talk” to one another, have been included in iOS 8. But are these “new” developments from Apple really all that new – and do they indicate that matching hardware in the form of wearables is next on Apple’s launch list? What Apple and partners such as the Mayo Clinic envisage is, for example, an app that monitors heart rate, blood pressure, blood sugar or cholesterol. It would then be able to seamlessly share data with a hospital app or directly with healthcare professionals. Building a technical infrastructure to develop health apps, or to enable the sharing of information between various third party apps, is an ambitious task. Both Microsoft and Samsung are already entering the field of wearables with announcements of plans to release smart watches. Apple’s latest offering adds to the speculation of the long awaited iWatch with reports in could be released as soon as October. Meanwhile the latest advertisement (below) for the iPhone 5S shows people using a variety of wearable products already on the market. The benefits of aggregating health and fitness data in this way are fairly clear in terms of how medical histories will be taken, how they are shared and the aggregation of personal data. It should provide better experience for those who use personal metrics in various aspect of their daily lives. What’s in a brand name? Some of the celebratory hype around HealthKit was overshadowed by an Australian start up which took Apple to task for using the same name of their practice and patient management software. In a blog post the Melbourne-based company was both flattered and annoyed that Apple had used its established brand name: They didn’t feel that they had to do a quick domain search – it would have taken 5 seconds to type www.healthkit.com into their browser and discover us. Would it have made any difference to them? Are they so big that they are above doing an ordinary Google search? We might also wonder what other issues Apple’s health data aggregation system might face beyond this naming fiasco. When a user opens any of Apple’s HealthKit enabled apps the information they produce will be housed in database and is immutable and read-only. What this means for developers is that apps can be developed which can collect and analyse this data in a variety of pre-determined ways. Permissions and privacy This highlights a range of problems that are likely to implicate and frustrate users, health care professionals and administrators. Naturally issues of privacy are likely to be significant factor in how well Apple’s health apps actually work. Developers will need to seek end-user permissions to collect data on their behalf when they build Apple’s HealthKit into their apps, which means spelling out exactly which permissions they are seeking. Given the whole logic of HealthKit assumes, to some degree, an interoperability between applications and datasets, it would be fair to suggest that there are likely to be gaps between what the technical capacities and outcomes for end-users. Take for instance an app that has been designed to use a measurement from one device and ignore data on that same variable from another device. Or a user may grant access to a third party app to their pedometer data but this might not mean that the same app has the permissions to access other variables to produce meaningful data (such as location, heart rate, age, weight or gender). Not so healthy competition Vendors operating in this market will compete not only at the level of the brand but also at the level of components, algorithm and databases. An app might use Nike Fuel Band data over Fitbit when it takes calorie data to make some or another secondary calculation based on that data. Organisations such as Microsoft are also partnering with developers who are designing apps available for medical practitioners to use in telemedicine and the consulting room. This tethering of devices and data to proprietary platforms (Apple vs Microsoft) means that patients and doctors might need to use a certain product and patients might be restricted in terms of what systems they can use to track their health. The trade-off of openness to get systems to market quickly is going to make attracting users and developers difficult and makes Apple’s (and others) vision of health data aggregation far less attractive or whole. Suneel Jethani is a PhD candidate and lecturer in the media and communications program in the school of culture and communication at the University of Melbourne. This story was originally published at The Conversation. Read the original article.
As Apple’s Worldwide Developers Conference (WWDC) winds up in San Francisco today, 1,000 Apple engineers and 5,000 developers will return to their parts of the world armed with Apple’s own programming language. In his keynote on Monday, Apple CEO Tim Cook unveiled – among other new developments – programming language Swift and claimed it to be a significantly faster code for development across iOS and OSX. Apple is the latest tech firm to produce their own programming language (Google and Microsoft also have their own languages) and Swift can be used by Apple developers as of today with 677 pages of documentation available in the iBooks store. But why would a company want their own programing language – especially when existing, general purpose codes such as Objective-C and C have been successfully used for 20 years? So what’s so good about Swift? It pretty much comes down to speed. While Apple (and other companies) supply the hardware, developers ultimately bring the most utility value out of technologies. The faster developers can code, the more apps can be created. So let’s have a look at why Swift is the next big thing (and why developers should take the time to learn a new language, as it were): Swift is much easier to code with. Swift looks much “cleaner” than traditional code. In addition to getting rid of nested brackets and semicolons (which makes code look very complex and harder to maintain), programmers can now use inferred types, which means that variables and constants can be declared without necessarily specifying the data type. Developers can reduce debugging time over mundane and trivial errors (if you’re interested in the nitty-gritty, Swift manages unsafe codes by self-managing memory, preventing overflows – in arrays, for example – and properly handling nil objects). It also means that new developers can be spared the need to learn Objective-C’s complex and verbose syntaxes (but Swift will sit alongside existing Objective-C and C codes). Swift is fast and powerful. Fast programming is a key ingredient in Apple’s new hardware and software capabilities. Swift codes will be compiled using the same high-performance compiler, and it will be run natively to combine the best features from Objective-C and C. Based on the presentation in WWDC, we saw statistics showing complex algorithms can be run much faster than Objective-C. Swift supports “interactive playgrounds”. “Interactive playgrounds” allow developers to immediately see the results of changing codes and keep track of progress timelines. This is particularly useful for debugging complex loops, algorithms and animations. Speaking of new developments … As widely expected, Apple joins Google and Microsoft’s moves towards delivering health and home automation applications, as well as supporting stronger integration between native features (such as Siri and Notification View) and third-party apps and sensors. The Health app joins Samsung’s Gear Fit, Nike and Fitbit to bring health and fitness data, measured by mobile and wearable devices, into our palms. A new tool for developers called HealthKit adds to the standard activity, heart rate and diet measurements by allowing developers to create third-party apps and sensors to measure factors such as blood pressure and sleep patterns. Users can also create emergency cards with important health information such as allergies and blood types, accessible from the lock screen and emergency call screen. Another development tool – HomeKit – will let us control aspects of our homes (such as lights and temperature) using our phones. To enable natural interactions with our phone for home and health apps, iOS has evolved to allow Siri be hands free, similar to its Android counterpart Google Now. We could say: “Hey Siri, I’m ready for bed”, then the lights will automatically dim for sleep and the phone will go into “do not disturb” mode – perhaps even playing our favourite relaxing music. With the introduction of Swift, we can expect to see more apps than ever – truly building upon Apple’s 2007 slogan, “There’s an app for everything”. Dian Tjondronegoro is an Associate Professor of Mobile Multimedia at Queensland University of Technology. This story was originally published at The Conversation. Read the original article.
Samsung is developing a VR headset for its phones and tablets. Sources told Engadget a Samsung VR headset is not only under development by the company’s mobile division, but it’s set to be announced this year. The urgency is said to be in order to beat Facebook’s Oculus Rift and Sony’s Project Morpheus to market. More problems for Apple’s iMessage The problem of having text messages trapped in the cloud when customers move a phone number from an iPhone to an Android has been made worse. A recent server glitch undermined one of Apple’s key methods of trying to fix the issue. The company says a fix is coming, although it hasn’t indicated when. The matter is now the subject of legal action by a Californian woman who is seeking class-action status against Apple. The suit claims Apple has violated California’s unfair competition law and also interferes with a wireless carrier’s abilities to deliver its promised service to customers. HP to cut up to 16,000 jobs The company reported results for its second fiscal quarter with sales figures slightly below expectations. HP says it expects to add to the 34,000 job cuts it announced in 2012. Between 11,000 and 16,000 more jobs are expected to go. Overnight The Dow Jones Industrial Average is up 10.02 to 16,543.08. The Australian dollar is trading at US92 cents.