{"id":45843,"date":"2023-10-20T15:46:44","date_gmt":"2023-10-20T15:46:44","guid":{"rendered":"http:\/\/startupsmart.test\/2023\/10\/20\/how-athletes-are-using-virtual-reality-to-get-ahead-of-the-game-startupsmart\/"},"modified":"2023-10-20T15:46:44","modified_gmt":"2023-10-20T15:46:44","slug":"how-athletes-are-using-virtual-reality-to-get-ahead-of-the-game-startupsmart","status":"publish","type":"post","link":"https:\/\/www.startupsmart.com.au\/uncategorized\/how-athletes-are-using-virtual-reality-to-get-ahead-of-the-game-startupsmart\/","title":{"rendered":"How athletes are using virtual reality to get ahead of the game – StartupSmart"},"content":{"rendered":"
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By Galen Clavio<\/em><\/p>\n

Virtual reality (VR) appears ready to take the entertainment world by storm in 2016.<\/p>\n

In addition to the much-hyped Oculus Rift, major corporations such as Facebook, Sony and Samsung are poised to release high-quality VR headsets to the public this year. After years of VR being discussed as the \u201cnext big thing,\u201d this may be the year consumers will be able to get their hands on actual products.<\/p>\n

It turns out some athletes have already begun exploring the promise of VR. Sports teams \u2013 both professional and collegiate \u2013 are taking advantage of the unique qualities of VR video to understand games in new and unique ways.<\/p>\n

Stanford\u2019s STRIVR system, for example, provides services for its teams as well as for Clemson University and several NFL teams.<\/p>\n

As a researcher and teacher of new media technology in sports journalism, I have had my opinion on VR changed dramatically over the course of the last year.<\/p>\n

My initial feeling was that VR was little more than a new fad that would fade, along the same lines as 3D television. But after using the technology and seeing its applications, I have changed my mind completely on it. VR technology is a radical departure from traditional video presentation, and it has myriad applications in both consumer media and in athletic practice.<\/p>\n

We are already seeing certain sports take advantage of these applications. At the Mark Cuban Center for Sports Media and Technology at Indiana University, five sports teams actively use VR, including men\u2019s basketball and football. According to Cuban Center videographer Patrick Dhaene, that number is expected to double next year.<\/p>\n

VR and sports training<\/h3>\n

Coaches and players have been using regular two-dimensional video for multiple generations, generally relying on a wide camera angle to capture the entirety of a formation or play. This can make players feel distant from the material they are studying.<\/p>\n